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HP Omnicept & HP Reverb G2 Omnicept Edition

Data-driven insights. Revolutionary VR.

Introducing a revolutionary way for software developers to transform app development. Now, you can create adaptive experiences driven by a user’s natural response in the moment and uncover actionable insights to take training, wellbeing, creation and collaboration to the next level.1 This is the future of VR.

A complete hardware and software solution.

1. HMD captures data via sencors*

2. Software transforms data

3. Adaptive XR experiences

Built for your application

Training

Build apps that measure a user's cognitive load - giving businesses a better understanding of the trainee’s performance and ability to make decisions. Now, you can deliver experiences that better prepare teams to help deal with high-risk situations.

Wellbeing

Your applications can take advantage of real-time insights to improve wellbeing. Embrace VR technology and provide experiences that help reduce stress, improve comfort and assist breakthroughs.

Creation & Collaboration

Build experiences that maximize productivity and reduce development time. With integrated sensors, your app can track user engagement and assess user responses at any moment. And, with the face camera you can deliver avatars that display authentic facial expressions.

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The information contained herein is subject to change without notice. The only warranties for HP products and services are set forth in the express warranty statements accompanying such products and services. Nothing herein should be construed as constituting an additional warranty. HP shall not be liable for technical or editorial errors or omissions contained herein.
Bluetooth is a trademark owned by its proprietor and used by HP Inc. under license. Tobii® and Tobii Spotlight Technology™ are registered trademarks of Tobii AB.
1. VR application compatibility required. 30 day trial of HP Omnicept can be downloaded from the HP Developer Portal (https://developers.hp.com/). Functionality is limited to sensor data after the trial period. To continue full functionality, resale model requires Royalty License; per seat Developer and Runtime License is required for Enterprise and Government customers. Available in select countries. For complete details see hp.com/omnicept.
2. Based on HP's internal analysis of companies that have shipped greater than 50,000 VR tethered headsets. Resolution based on panel pixel count as of March 2020.
3. NVIDIA VR Ready Quadro or GeForce Turing based GPU required for foveated rendering. For developers, Unity foveated rendering plug-in and run-time are also required and available from the Unity Store or HP Developer Portal https://developers.hp.com/omnicept/downloads.
4. Interpupillary distance (IPD) adjustment is included. Eye relief in not a feature of this product.
5. Compared to HP Reverb G1 HMD.
6. Planned to be available in future releases.
7. Unity and Unreal Engine software sold separately.
8. HP Omnicept SDK required for integration of HP VR Spatial Audio. Unity and Unreal Engine plug-in are required, plug-ins provided.
CES® Innovation Awards are granted to products based upon materials submitted by the honorees. CTA neither verifies the accuracy of any submissions nor tests any products.

 

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